add flying cheat to scale upwards
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@@ -21,6 +21,7 @@ var current_movement := MovementMode.Walking
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var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity")
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var move_speed: float = BASE_MOVE_SPEED
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var target_height: float = BASE_HEIGHT
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var flying := false
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@onready var body_collision_shape: CollisionShape3D = $BodyCollisionShape
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@onready var fps_camera: Camera3D = $FPSCamera
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@@ -47,7 +48,7 @@ func _physics_process(delta: float) -> void:
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target_height, CROUCH_TRANSITION_SPEED)
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move_and_slide()
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if is_on_floor() and Input.is_action_just_pressed("jump"):
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if (is_on_floor() or flying) and Input.is_action_just_pressed("jump"):
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velocity.y = JUMP_SPEED
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func _input(event: InputEvent) -> void:
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@@ -59,7 +60,11 @@ func _input(event: InputEvent) -> void:
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-deg_to_rad(70), deg_to_rad(70))
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func handle_movement(delta: float) -> void:
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velocity.y += -gravity * delta
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velocity.y += 0.0 if flying else -gravity * delta
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if Input.is_action_just_pressed("_cheat_fly"):
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flying = not flying
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var input = Input.get_vector("strafe_left", "strafe_right",
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"move_forward", "move_backward")
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@@ -19,6 +19,12 @@ ssao_enabled = true
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sdfgi_enabled = true
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glow_enabled = true
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7f328"]
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transparency = 1
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albedo_color = Color(1, 1, 1, 0.39215687)
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roughness = 0.1
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refraction_enabled = true
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[node name="FloorPrototype" type="Node" unique_id=1720046870]
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[node name="Sun" type="DirectionalLight3D" parent="." unique_id=315302175]
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@@ -42,32 +48,37 @@ material = ExtResource("2_7f328")
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[node name="Walls" type="Node" parent="WorldGeometry" unique_id=1363002484]
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[node name="WallOne" type="CSGBox3D" parent="WorldGeometry/Walls" unique_id=175577734]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 7.625, 5.2575006)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 30.125, 5.2575006)
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use_collision = true
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collision_layer = 2
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size = Vector3(30, 15, 1)
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size = Vector3(30, 60, 1)
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material = ExtResource("2_7f328")
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[node name="WallTwo" type="CSGBox3D" parent="WorldGeometry/Walls" unique_id=334111110]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 14.443025, 7.625, -10.138264)
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 14.443025, 30.125, -10.138264)
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use_collision = true
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collision_layer = 2
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size = Vector3(30, 15, 1)
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size = Vector3(30, 60, 1)
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material = ExtResource("2_7f328")
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[node name="WallThree" type="CSGBox3D" parent="WorldGeometry/Walls" unique_id=343370712]
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transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, -0.015110016, 7.625, -24.639809)
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transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, -0.015110016, 30.125, -24.639809)
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use_collision = true
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collision_layer = 2
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size = Vector3(30, 15, 1)
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size = Vector3(30, 60, 1)
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material = ExtResource("2_7f328")
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[node name="WallFour" type="CSGBox3D" parent="WorldGeometry/Walls" unique_id=5253357]
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transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -14.458136, 7.625, -9.244044)
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transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -14.458136, 30.125, -9.244044)
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use_collision = true
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collision_layer = 2
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size = Vector3(30, 15, 1)
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size = Vector3(30, 60, 1)
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material = ExtResource("2_7f328")
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[node name="CSGBox3D" type="CSGBox3D" parent="WorldGeometry/Walls" unique_id=525059148]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 59.14317, -9.601255)
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size = Vector3(28, 1, 30)
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material = SubResource("StandardMaterial3D_7f328")
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[node name="PlayerController" parent="." unique_id=1462541278 instance=ExtResource("1_fau6w")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.125, 0)
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@@ -72,6 +72,11 @@ pause={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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_cheat_fly={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":96,"key_label":0,"unicode":96,"location":0,"echo":false,"script":null)
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]
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}
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[layer_names]
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