The Tower
Learning Resources
Branch Standards
Name branches as <you>/<topic>
Don't push to main
Create pull requests to merge in code
Code Standards
Use snake_case for variable and function names
var joe_mama := 10
func is_joe_mama(id: int) -> bool:
if id == 10:
return true
else:
return false
Use PascalCase for class names
class_name PlayerController
class EnemyProjectile
Ensure you are using types for your variables
Good:
var x: int = 10
var y := "Test" # := is the same as saying "y equals "Test" and is of type String"
func add(a: int, b: int) -> int
Bad:
var x = 10
var y = "Test"
func add(a, b)
Ensure your variables and functions have descriptive names
Good:
const PLAYER_SPEED: float = 300.0 # px/sec
Bad:
const S: 300.0
Keep single code line length up to 80 characters long. (Notice the first vertical line in the text editor.)
This keeps code easier to read because it isn't stretching all the way across the screen.
Good:
@onready var head_collision_shape: CollisionShape3D \
= $HeadCollider/HeadCollisionShape
Bad:
@onready var head_collision_shape: CollisionShape3D = $HeadCollider/HeadCollisionShape
Notice the \ in the above "good" example. That tells Godot to continue the expression
on the next line.
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