From 194432266a18e0c72a62964feb06dbf786447209 Mon Sep 17 00:00:00 2001 From: Shea Frembling Date: Wed, 25 Mar 2026 13:29:53 -0500 Subject: [PATCH] add flying cheat to scale upwards --- Player/player_controller.gd | 9 +++++++-- Testing/floor_prototype.tscn | 27 +++++++++++++++++++-------- project.godot | 5 +++++ 3 files changed, 31 insertions(+), 10 deletions(-) diff --git a/Player/player_controller.gd b/Player/player_controller.gd index a41ae07..223c0be 100644 --- a/Player/player_controller.gd +++ b/Player/player_controller.gd @@ -21,6 +21,7 @@ var current_movement := MovementMode.Walking var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity") var move_speed: float = BASE_MOVE_SPEED var target_height: float = BASE_HEIGHT +var flying := false @onready var body_collision_shape: CollisionShape3D = $BodyCollisionShape @onready var fps_camera: Camera3D = $FPSCamera @@ -47,7 +48,7 @@ func _physics_process(delta: float) -> void: target_height, CROUCH_TRANSITION_SPEED) move_and_slide() - if is_on_floor() and Input.is_action_just_pressed("jump"): + if (is_on_floor() or flying) and Input.is_action_just_pressed("jump"): velocity.y = JUMP_SPEED func _input(event: InputEvent) -> void: @@ -59,7 +60,11 @@ func _input(event: InputEvent) -> void: -deg_to_rad(70), deg_to_rad(70)) func handle_movement(delta: float) -> void: - velocity.y += -gravity * delta + velocity.y += 0.0 if flying else -gravity * delta + + if Input.is_action_just_pressed("_cheat_fly"): + flying = not flying + var input = Input.get_vector("strafe_left", "strafe_right", "move_forward", "move_backward") diff --git a/Testing/floor_prototype.tscn b/Testing/floor_prototype.tscn index 5df40d7..8074fda 100644 --- a/Testing/floor_prototype.tscn +++ b/Testing/floor_prototype.tscn @@ -19,6 +19,12 @@ ssao_enabled = true sdfgi_enabled = true glow_enabled = true +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7f328"] +transparency = 1 +albedo_color = Color(1, 1, 1, 0.39215687) +roughness = 0.1 +refraction_enabled = true + [node name="FloorPrototype" type="Node" unique_id=1720046870] [node name="Sun" type="DirectionalLight3D" parent="." unique_id=315302175] @@ -42,32 +48,37 @@ material = ExtResource("2_7f328") [node name="Walls" type="Node" parent="WorldGeometry" unique_id=1363002484] [node name="WallOne" type="CSGBox3D" parent="WorldGeometry/Walls" unique_id=175577734] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 7.625, 5.2575006) +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 30.125, 5.2575006) use_collision = true collision_layer = 2 -size = Vector3(30, 15, 1) +size = Vector3(30, 60, 1) material = ExtResource("2_7f328") [node name="WallTwo" type="CSGBox3D" parent="WorldGeometry/Walls" unique_id=334111110] -transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 14.443025, 7.625, -10.138264) +transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 14.443025, 30.125, -10.138264) use_collision = true collision_layer = 2 -size = Vector3(30, 15, 1) +size = Vector3(30, 60, 1) material = ExtResource("2_7f328") [node name="WallThree" type="CSGBox3D" parent="WorldGeometry/Walls" unique_id=343370712] -transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, -0.015110016, 7.625, -24.639809) +transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, -0.015110016, 30.125, -24.639809) use_collision = true collision_layer = 2 -size = Vector3(30, 15, 1) +size = Vector3(30, 60, 1) material = ExtResource("2_7f328") [node name="WallFour" type="CSGBox3D" parent="WorldGeometry/Walls" unique_id=5253357] -transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -14.458136, 7.625, -9.244044) +transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -14.458136, 30.125, -9.244044) use_collision = true collision_layer = 2 -size = Vector3(30, 15, 1) +size = Vector3(30, 60, 1) material = ExtResource("2_7f328") +[node name="CSGBox3D" type="CSGBox3D" parent="WorldGeometry/Walls" unique_id=525059148] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 59.14317, -9.601255) +size = Vector3(28, 1, 30) +material = SubResource("StandardMaterial3D_7f328") + [node name="PlayerController" parent="." unique_id=1462541278 instance=ExtResource("1_fau6w")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.125, 0) diff --git a/project.godot b/project.godot index b3f8e4a..2d874a7 100644 --- a/project.godot +++ b/project.godot @@ -72,6 +72,11 @@ pause={ "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } +_cheat_fly={ +"deadzone": 0.2, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":96,"key_label":0,"unicode":96,"location":0,"echo":false,"script":null) +] +} [layer_names]