Sfrem/make rising from crouch slower (#9)

* change how transitions are handled

* more work

* add collision layers for player and environment

* set 0.1 to be a constant
This commit is contained in:
Shea Frembling
2026-02-19 19:53:22 -06:00
committed by GitHub
parent 480abf7668
commit def499a00d
4 changed files with 74 additions and 28 deletions

View File

@@ -26,6 +26,10 @@ config/icon="res://icon.svg"
window/size/viewport_width=1920
window/size/viewport_height=1080
[dotnet]
project/assembly_name="The Tower"
[input]
move_forward={
@@ -69,6 +73,11 @@ pause={
]
}
[layer_names]
3d_physics/layer_1="Player"
3d_physics/layer_2="Environment"
[physics]
3d/physics_engine="Jolt Physics"