Sfrem/make rising from crouch slower (#9)
* change how transitions are handled * more work * add collision layers for player and environment * set 0.1 to be a constant
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@@ -26,6 +26,10 @@ config/icon="res://icon.svg"
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window/size/viewport_width=1920
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window/size/viewport_height=1080
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[dotnet]
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project/assembly_name="The Tower"
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[input]
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move_forward={
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@@ -69,6 +73,11 @@ pause={
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]
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}
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[layer_names]
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3d_physics/layer_1="Player"
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3d_physics/layer_2="Environment"
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[physics]
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3d/physics_engine="Jolt Physics"
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