Sfrem/make rising from crouch slower (#9)

* change how transitions are handled

* more work

* add collision layers for player and environment

* set 0.1 to be a constant
This commit is contained in:
Shea Frembling
2026-02-19 19:53:22 -06:00
committed by GitHub
parent 480abf7668
commit def499a00d
4 changed files with 74 additions and 28 deletions

View File

@@ -32,6 +32,8 @@ shadow_enabled = true
transform = Transform3D(23.24995, 0, 0, 0, 0.12418556, 0, 0, 0, 12.13962, 0, 0, 2.206223)
material_override = SubResource("StandardMaterial3D_10oj7")
use_collision = true
collision_layer = 2
collision_mask = 3
size = Vector3(1, 1, 2.2382813)
[node name="PlayerController" parent="." unique_id=1462541278 instance=ExtResource("1_2rmyx")]
@@ -40,3 +42,5 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.06209278, 0)
[node name="CSGBox3D2" type="CSGBox3D" parent="." unique_id=1350209690]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.7963257, -2.6601963)
use_collision = true
collision_layer = 2
collision_mask = 3