Sfrem/make rising from crouch slower (#9)
* change how transitions are handled * more work * add collision layers for player and environment * set 0.1 to be a constant
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@@ -32,6 +32,8 @@ shadow_enabled = true
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transform = Transform3D(23.24995, 0, 0, 0, 0.12418556, 0, 0, 0, 12.13962, 0, 0, 2.206223)
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material_override = SubResource("StandardMaterial3D_10oj7")
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use_collision = true
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collision_layer = 2
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collision_mask = 3
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size = Vector3(1, 1, 2.2382813)
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[node name="PlayerController" parent="." unique_id=1462541278 instance=ExtResource("1_2rmyx")]
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@@ -40,3 +42,5 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.06209278, 0)
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[node name="CSGBox3D2" type="CSGBox3D" parent="." unique_id=1350209690]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.7963257, -2.6601963)
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use_collision = true
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collision_layer = 2
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collision_mask = 3
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