sfrem/prototype-floor (#8)

This PR creates the floor and adds a couple of things along with it.

Note that this floor is not exactly "playable". You can walk around and you're inside of a big empty space with a glass at the top, but there's nothing to do inside of it, and the lighting could use a lot of work.

Getting this in now so that more work can be done to it.

View from inside the tower: <img width="1475" alt="image.png" src="attachments/56ab5066-2d8e-4137-93ee-9aebfcfe6ada">

Closes #3

Reviewed-on: #8
Reviewed-by: indigoso <indigosowhat@gmail.com>
Co-authored-by: godsfryingpan <sfrembling@gmail.com>
Co-committed-by: godsfryingpan <sfrembling@gmail.com>
This commit was merged in pull request #8.
This commit is contained in:
2026-03-25 17:42:52 -06:00
committed by indigoso
parent 77086c0a66
commit de528a2693
8 changed files with 158 additions and 14 deletions

View File

@@ -72,6 +72,11 @@ pause={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
_cheat_fly={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":96,"key_label":0,"unicode":96,"location":0,"echo":false,"script":null)
]
}
[layer_names]