sfrem/prototype-floor (#8)
This PR creates the floor and adds a couple of things along with it. Note that this floor is not exactly "playable". You can walk around and you're inside of a big empty space with a glass at the top, but there's nothing to do inside of it, and the lighting could use a lot of work. Getting this in now so that more work can be done to it. View from inside the tower: <img width="1475" alt="image.png" src="attachments/56ab5066-2d8e-4137-93ee-9aebfcfe6ada"> Closes #3 Reviewed-on: #8 Reviewed-by: indigoso <indigosowhat@gmail.com> Co-authored-by: godsfryingpan <sfrembling@gmail.com> Co-committed-by: godsfryingpan <sfrembling@gmail.com>
This commit was merged in pull request #8.
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Testing/Materials/prototype_floor.tres
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Testing/Materials/prototype_floor.tres
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://014h3kro2gsv"]
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[ext_resource type="Texture2D" uid="uid://domgof2sjx7qt" path="res://Assets/External/kenney_prototype-textures/texture_08.svg" id="1_0wcts"]
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[resource]
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albedo_texture = ExtResource("1_0wcts")
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uv1_scale = Vector3(8, 8, 8)
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