Create Player Controller (#4)
* add player scene * add some logic to control player velocity * add debug scene and reset main scene * add sun and env to debug scene; fix normalization of movement * add kenney WIP assets for debug * fix movement further and add jump * add mouse camera control * add sprinting * add crouching * use constants for height * try to improve crouching by checking to see if there is a collision above before un-crouching * update README about line width * move test cube in front of playercontroller
This commit is contained in:
23
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Prototype Textures 1.0
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Created/distributed by Kenney (www.kenney.nl)
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||||
Creation date: 08-04-2020
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||||
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||||
------------------------------
|
||||
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||||
License: (Creative Commons Zero, CC0)
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||||
http://creativecommons.org/publicdomain/zero/1.0/
|
||||
|
||||
This content is free to use in personal, educational and commercial projects.
|
||||
|
||||
Support us by crediting Kenney or www.kenney.nl (this is not mandatory)
|
||||
|
||||
------------------------------
|
||||
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||||
Donate: http://support.kenney.nl
|
||||
Request: http://request.kenney.nl
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||||
Patreon: http://patreon.com/kenney/
|
||||
|
||||
Follow on Twitter for updates:
|
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|
||||
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|
||||
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|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
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|
||||
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||||
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||||
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Assets/External/kenney_prototype-textures/texture_10.svg.import
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43
Assets/External/kenney_prototype-textures/texture_10.svg.import
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Normal file
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Assets/External/kenney_prototype-textures/texture_11.svg.import
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Assets/External/kenney_prototype-textures/texture_11.svg.import
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[remap]
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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Assets/External/kenney_prototype-textures/texture_12.svg.import
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Assets/External/kenney_prototype-textures/texture_13.svg
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Assets/External/kenney_prototype-textures/texture_13.svg.import
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process/hdr_clamp_exposure=false
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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Assets/External/kenney_prototype-textures/texture_13.swf
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Normal file
Binary file not shown.
77
Player/player_controller.gd
Normal file
77
Player/player_controller.gd
Normal file
@@ -0,0 +1,77 @@
|
||||
extends CharacterBody3D
|
||||
|
||||
const JUMP_SPEED: float = 5
|
||||
const MOUSE_SENSITIVITY: float = 0.002
|
||||
const CROUCH_MOVE_SPEED: float = 3
|
||||
const BASE_MOVE_SPEED: float = 5
|
||||
const SPRINT_MOVE_SPEED: float = 8
|
||||
const BASE_HEIGHT: float = 2.0
|
||||
const CROUCH_HEIGHT: float = 1.0
|
||||
|
||||
enum MovementMode {
|
||||
Crouching,
|
||||
Sprinting,
|
||||
Walking,
|
||||
}
|
||||
|
||||
var current_movement := MovementMode.Walking
|
||||
var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity")
|
||||
var move_speed: float = BASE_MOVE_SPEED
|
||||
|
||||
@onready var body_collision_shape: CollisionShape3D = $BodyCollisionShape
|
||||
@onready var fps_camera: Camera3D = $FPSCamera
|
||||
@onready var head_collision_shape: CollisionShape3D \
|
||||
= $HeadCollider/HeadCollisionShape
|
||||
@onready var head_collider: Area3D = $HeadCollider
|
||||
|
||||
func _ready() -> void:
|
||||
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
|
||||
head_collision_shape.set_deferred("disabled", true)
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
if Input.is_action_just_pressed("pause"):
|
||||
if Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
|
||||
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
|
||||
else:
|
||||
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
velocity.y += -gravity * delta
|
||||
|
||||
var input = Input.get_vector("strafe_left", "strafe_right",
|
||||
"move_forward", "move_backward")
|
||||
|
||||
if Input.is_action_pressed("sprint") \
|
||||
and current_movement != MovementMode.Crouching:
|
||||
move_speed = SPRINT_MOVE_SPEED
|
||||
current_movement = MovementMode.Sprinting
|
||||
elif Input.is_action_pressed("crouch") \
|
||||
and current_movement != MovementMode.Sprinting:
|
||||
move_speed = CROUCH_MOVE_SPEED
|
||||
current_movement = MovementMode.Crouching
|
||||
else:
|
||||
move_speed = BASE_MOVE_SPEED
|
||||
current_movement = MovementMode.Walking
|
||||
|
||||
if current_movement == MovementMode.Crouching:
|
||||
body_collision_shape.shape.height = CROUCH_HEIGHT
|
||||
head_collision_shape.set_deferred("disabled", false)
|
||||
elif not head_collider.has_overlapping_bodies():
|
||||
body_collision_shape.shape.height = BASE_HEIGHT
|
||||
head_collision_shape.set_deferred("disabled", true)
|
||||
|
||||
var movement_dir := transform.basis * Vector3(input.x, 0, input.y)
|
||||
velocity.x = movement_dir.x * move_speed
|
||||
velocity.z = movement_dir.z * move_speed
|
||||
|
||||
move_and_slide()
|
||||
if is_on_floor() and Input.is_action_just_pressed("jump"):
|
||||
velocity.y = JUMP_SPEED
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if event is InputEventMouseMotion \
|
||||
and Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
|
||||
rotate_y(-event.relative.x * MOUSE_SENSITIVITY)
|
||||
fps_camera.rotate_x(-event.relative.y * MOUSE_SENSITIVITY)
|
||||
fps_camera.rotation.x = clampf(fps_camera.rotation.x,
|
||||
-deg_to_rad(70), deg_to_rad(70))
|
||||
1
Player/player_controller.gd.uid
Normal file
1
Player/player_controller.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bhplq3tsshgsb
|
||||
24
Player/player_controller.tscn
Normal file
24
Player/player_controller.tscn
Normal file
@@ -0,0 +1,24 @@
|
||||
[gd_scene format=3 uid="uid://diipi3w18rk4v"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bhplq3tsshgsb" path="res://Player/player_controller.gd" id="1_biqn8"]
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_biqn8"]
|
||||
height = 1.0
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_biqn8"]
|
||||
|
||||
[node name="PlayerController" type="CharacterBody3D" unique_id=1462541278]
|
||||
script = ExtResource("1_biqn8")
|
||||
|
||||
[node name="BodyCollisionShape" type="CollisionShape3D" parent="." unique_id=1091416129]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||
shape = SubResource("CapsuleShape3D_biqn8")
|
||||
|
||||
[node name="FPSCamera" type="Camera3D" parent="." unique_id=872643079]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
|
||||
|
||||
[node name="HeadCollider" type="Area3D" parent="." unique_id=2069486354]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.0033772, 0)
|
||||
|
||||
[node name="HeadCollisionShape" type="CollisionShape3D" parent="HeadCollider" unique_id=64452340]
|
||||
shape = SubResource("BoxShape3D_biqn8")
|
||||
21
README.md
21
README.md
@@ -66,3 +66,24 @@ Bad:
|
||||
```gdscript
|
||||
const S: 300.0
|
||||
```
|
||||
|
||||
Keep single code line length up to 80 characters long. (Notice the first vertical line
|
||||
in the text editor.)
|
||||
|
||||
This keeps code easier to read because it isn't stretching all the way across the screen.
|
||||
|
||||
Good:
|
||||
|
||||
```gdscript
|
||||
@onready var head_collision_shape: CollisionShape3D \
|
||||
= $HeadCollider/HeadCollisionShape
|
||||
```
|
||||
|
||||
Bad:
|
||||
|
||||
```gdscript
|
||||
@onready var head_collision_shape: CollisionShape3D = $HeadCollider/HeadCollisionShape
|
||||
```
|
||||
|
||||
Notice the `\` in the above "good" example. That tells Godot to continue the expression
|
||||
on the next line.
|
||||
|
||||
42
Testing/debug_scene.tscn
Normal file
42
Testing/debug_scene.tscn
Normal file
@@ -0,0 +1,42 @@
|
||||
[gd_scene format=3 uid="uid://df5nweglm1ak2"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://diipi3w18rk4v" path="res://Player/player_controller.tscn" id="1_2rmyx"]
|
||||
[ext_resource type="Texture2D" uid="uid://cqtfi6pafpjk8" path="res://Assets/External/kenney_prototype-textures/texture_09.svg" id="1_nrln2"]
|
||||
|
||||
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_2rmyx"]
|
||||
sky_horizon_color = Color(0.66224277, 0.6717428, 0.6867428, 1)
|
||||
ground_horizon_color = Color(0.66224277, 0.6717428, 0.6867428, 1)
|
||||
|
||||
[sub_resource type="Sky" id="Sky_nrln2"]
|
||||
sky_material = SubResource("ProceduralSkyMaterial_2rmyx")
|
||||
|
||||
[sub_resource type="Environment" id="Environment_10oj7"]
|
||||
background_mode = 2
|
||||
sky = SubResource("Sky_nrln2")
|
||||
tonemap_mode = 2
|
||||
glow_enabled = true
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_10oj7"]
|
||||
albedo_texture = ExtResource("1_nrln2")
|
||||
|
||||
[node name="DebugScene" type="Node" unique_id=548551898]
|
||||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=82211647]
|
||||
environment = SubResource("Environment_10oj7")
|
||||
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=605528475]
|
||||
transform = Transform3D(-0.8660254, -0.43301278, 0.25, 0, 0.49999997, 0.86602545, -0.50000006, 0.75, -0.43301266, 0, 0, 0)
|
||||
shadow_enabled = true
|
||||
|
||||
[node name="CSGBox3D" type="CSGBox3D" parent="." unique_id=1927330093]
|
||||
transform = Transform3D(23.24995, 0, 0, 0, 0.12418556, 0, 0, 0, 12.13962, 0, 0, 2.206223)
|
||||
material_override = SubResource("StandardMaterial3D_10oj7")
|
||||
use_collision = true
|
||||
size = Vector3(1, 1, 2.2382813)
|
||||
|
||||
[node name="PlayerController" parent="." unique_id=1462541278 instance=ExtResource("1_2rmyx")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.06209278, 0)
|
||||
|
||||
[node name="CSGBox3D2" type="CSGBox3D" parent="." unique_id=1350209690]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.7963257, -2.6601963)
|
||||
use_collision = true
|
||||
@@ -21,6 +21,54 @@ config/version="0.1.0"
|
||||
config/features=PackedStringArray("4.6", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/viewport_width=1920
|
||||
window/size/viewport_height=1080
|
||||
|
||||
[input]
|
||||
|
||||
move_forward={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_backward={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
strafe_left={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
strafe_right={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
jump={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
sprint={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
crouch={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194326,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
pause={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[physics]
|
||||
|
||||
3d/physics_engine="Jolt Physics"
|
||||
|
||||
Reference in New Issue
Block a user