add flying cheat to scale upwards

This commit is contained in:
2026-03-25 13:29:53 -05:00
parent 3be3bc0470
commit 6601ee374a
3 changed files with 31 additions and 10 deletions

View File

@@ -21,6 +21,7 @@ var current_movement := MovementMode.Walking
var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity")
var move_speed: float = BASE_MOVE_SPEED
var target_height: float = BASE_HEIGHT
var flying := false
@onready var body_collision_shape: CollisionShape3D = $BodyCollisionShape
@onready var fps_camera: Camera3D = $FPSCamera
@@ -47,7 +48,7 @@ func _physics_process(delta: float) -> void:
target_height, CROUCH_TRANSITION_SPEED)
move_and_slide()
if is_on_floor() and Input.is_action_just_pressed("jump"):
if (is_on_floor() or flying) and Input.is_action_just_pressed("jump"):
velocity.y = JUMP_SPEED
func _input(event: InputEvent) -> void:
@@ -59,7 +60,11 @@ func _input(event: InputEvent) -> void:
-deg_to_rad(70), deg_to_rad(70))
func handle_movement(delta: float) -> void:
velocity.y += -gravity * delta
velocity.y += 0.0 if flying else -gravity * delta
if Input.is_action_just_pressed("_cheat_fly"):
flying = not flying
var input = Input.get_vector("strafe_left", "strafe_right",
"move_forward", "move_backward")

View File

@@ -19,6 +19,12 @@ ssao_enabled = true
sdfgi_enabled = true
glow_enabled = true
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7f328"]
transparency = 1
albedo_color = Color(1, 1, 1, 0.39215687)
roughness = 0.1
refraction_enabled = true
[node name="FloorPrototype" type="Node" unique_id=1720046870]
[node name="Sun" type="DirectionalLight3D" parent="." unique_id=315302175]
@@ -42,32 +48,37 @@ material = ExtResource("2_7f328")
[node name="Walls" type="Node" parent="WorldGeometry" unique_id=1363002484]
[node name="WallOne" type="CSGBox3D" parent="WorldGeometry/Walls" unique_id=175577734]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 7.625, 5.2575006)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 30.125, 5.2575006)
use_collision = true
collision_layer = 2
size = Vector3(30, 15, 1)
size = Vector3(30, 60, 1)
material = ExtResource("2_7f328")
[node name="WallTwo" type="CSGBox3D" parent="WorldGeometry/Walls" unique_id=334111110]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 14.443025, 7.625, -10.138264)
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 14.443025, 30.125, -10.138264)
use_collision = true
collision_layer = 2
size = Vector3(30, 15, 1)
size = Vector3(30, 60, 1)
material = ExtResource("2_7f328")
[node name="WallThree" type="CSGBox3D" parent="WorldGeometry/Walls" unique_id=343370712]
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, -0.015110016, 7.625, -24.639809)
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, -0.015110016, 30.125, -24.639809)
use_collision = true
collision_layer = 2
size = Vector3(30, 15, 1)
size = Vector3(30, 60, 1)
material = ExtResource("2_7f328")
[node name="WallFour" type="CSGBox3D" parent="WorldGeometry/Walls" unique_id=5253357]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -14.458136, 7.625, -9.244044)
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -14.458136, 30.125, -9.244044)
use_collision = true
collision_layer = 2
size = Vector3(30, 15, 1)
size = Vector3(30, 60, 1)
material = ExtResource("2_7f328")
[node name="CSGBox3D" type="CSGBox3D" parent="WorldGeometry/Walls" unique_id=525059148]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 59.14317, -9.601255)
size = Vector3(28, 1, 30)
material = SubResource("StandardMaterial3D_7f328")
[node name="PlayerController" parent="." unique_id=1462541278 instance=ExtResource("1_fau6w")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.125, 0)

View File

@@ -72,6 +72,11 @@ pause={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
_cheat_fly={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":96,"key_label":0,"unicode":96,"location":0,"echo":false,"script":null)
]
}
[layer_names]