add flying cheat to scale upwards
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@@ -19,6 +19,12 @@ ssao_enabled = true
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sdfgi_enabled = true
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glow_enabled = true
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7f328"]
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transparency = 1
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albedo_color = Color(1, 1, 1, 0.39215687)
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roughness = 0.1
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refraction_enabled = true
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[node name="FloorPrototype" type="Node" unique_id=1720046870]
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[node name="Sun" type="DirectionalLight3D" parent="." unique_id=315302175]
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@@ -42,32 +48,37 @@ material = ExtResource("2_7f328")
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[node name="Walls" type="Node" parent="WorldGeometry" unique_id=1363002484]
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[node name="WallOne" type="CSGBox3D" parent="WorldGeometry/Walls" unique_id=175577734]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 7.625, 5.2575006)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 30.125, 5.2575006)
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use_collision = true
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collision_layer = 2
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size = Vector3(30, 15, 1)
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size = Vector3(30, 60, 1)
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material = ExtResource("2_7f328")
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[node name="WallTwo" type="CSGBox3D" parent="WorldGeometry/Walls" unique_id=334111110]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 14.443025, 7.625, -10.138264)
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 14.443025, 30.125, -10.138264)
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use_collision = true
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collision_layer = 2
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size = Vector3(30, 15, 1)
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size = Vector3(30, 60, 1)
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material = ExtResource("2_7f328")
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[node name="WallThree" type="CSGBox3D" parent="WorldGeometry/Walls" unique_id=343370712]
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transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, -0.015110016, 7.625, -24.639809)
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transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, -0.015110016, 30.125, -24.639809)
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use_collision = true
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collision_layer = 2
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size = Vector3(30, 15, 1)
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size = Vector3(30, 60, 1)
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material = ExtResource("2_7f328")
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[node name="WallFour" type="CSGBox3D" parent="WorldGeometry/Walls" unique_id=5253357]
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transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -14.458136, 7.625, -9.244044)
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transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -14.458136, 30.125, -9.244044)
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use_collision = true
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collision_layer = 2
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size = Vector3(30, 15, 1)
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size = Vector3(30, 60, 1)
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material = ExtResource("2_7f328")
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[node name="CSGBox3D" type="CSGBox3D" parent="WorldGeometry/Walls" unique_id=525059148]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 59.14317, -9.601255)
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size = Vector3(28, 1, 30)
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material = SubResource("StandardMaterial3D_7f328")
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[node name="PlayerController" parent="." unique_id=1462541278 instance=ExtResource("1_fau6w")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.125, 0)
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