Update lighting color and set ground to be a tiled texture from Kenney

This commit is contained in:
2026-03-25 12:55:43 -05:00
parent 581d0ca495
commit 47d99f2ff6
3 changed files with 20 additions and 8 deletions

View File

@@ -2,6 +2,7 @@
[ext_resource type="PackedScene" uid="uid://diipi3w18rk4v" path="res://Player/player_controller.tscn" id="1_fau6w"]
[ext_resource type="Texture2D" uid="uid://fnlm5dao21d8" path="res://Assets/skybox-panorama.png" id="1_gfyfu"]
[ext_resource type="Texture2D" uid="uid://domgof2sjx7qt" path="res://Assets/External/kenney_prototype-textures/texture_08.svg" id="2_7f328"]
[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_7f328"]
panorama = ExtResource("1_gfyfu")
@@ -18,11 +19,14 @@ ssao_enabled = true
sdfgi_enabled = true
glow_enabled = true
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6h3kg"]
albedo_texture = ExtResource("2_7f328")
uv1_scale = Vector3(8, 8, 8)
[node name="FloorPrototype" type="Node" unique_id=1720046870]
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=315302175]
transform = Transform3D(-0.8660254, -0.43301278, 0.25, 0, 0.49999997, 0.86602545, -0.50000006, 0.75, -0.43301266, 0, 0, 0)
light_color = Color(0.32592046, 0.036656573, 1.2032688e-08, 1)
shadow_enabled = true
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=2146588525]
@@ -30,11 +34,18 @@ environment = SubResource("Environment_7f328")
[node name="WorldGeometry" type="Node" parent="." unique_id=1261921789]
[node name="Floor" type="CSGBox3D" parent="WorldGeometry" unique_id=2080275060]
[node name="CSGBox3D" type="CSGBox3D" parent="WorldGeometry" unique_id=175577734]
transform = Transform3D(31.289293, 0, 0, 0, 4.969168, 0, 0, 0, 1.000001, 0, 2.6095836, 4.2897425)
collision_layer = 2
[node name="Floor" type="Node" parent="WorldGeometry" unique_id=693029045]
[node name="Floor" type="CSGBox3D" parent="WorldGeometry/Floor" unique_id=2080275060]
use_collision = true
collision_layer = 2
collision_mask = 3
size = Vector3(100, 0.25, 100)
material = SubResource("StandardMaterial3D_6h3kg")
[node name="PlayerController" parent="." unique_id=1462541278 instance=ExtResource("1_fau6w")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.125, 0)