# The Tower ## Learning Resources - [Godot Docs](https://docs.godotengine.org/en/stable/index.html) - [GDQuest](https://www.gdquest.com/) ## Branch Standards Name branches as `/` Don't push to `main` Create pull requests to merge in code ## Code Standards Prefer `const` instead of `var` if possible - `const` means that the variable cannot change value, while `var` means change value - This preference helps to keep code easier to understand and debug Use `snake_case` for variable and function names ```gdscript var joe_mama := 10 func is_joe_mama(id: int) -> bool: if id == 10: return true else: return false ``` Use `PascalCase` for class names ```gdscript class_name PlayerController class EnemyProjectile ``` Ensure you are using types for your variables Good: ```gdscript var x: int = 10 var y := "Test" # := is the same as saying "y equals "Test" and is of type String" func add(a: int, b: int) -> int ``` Bad: ```gdscript var x = 10 var y = "Test" func add(a, b) ``` Ensure your variables and functions have descriptive names Good: ```gdscript const PLAYER_SPEED: float = 300.0 # px/sec ``` Bad: ```gdscript const S: 300.0 ```